Theoretical Foundation for Industrial Gamification

Research output: Contribution to conferencePaperResearchpeer-review

This paper examines a potential theoretical framework for industrial gamification. The case plant in our industrial gamification project is described, including the current state of education of industrial operators and the associated issues. The various definitions of gamification is examined and combined into a definition of Industrial Gamification as: the use of game design elements in industrial produc-tion and the process of making industrial production more game-like. After a short review of the sources on industrial gamification, a theoretical framework for industrial gamification is described to address the issues at the case plant. Daniel Kahneman’s behavioral theory of System 1 & System 2 behavior is combined with game challenges & game rewards to shift the operators from a sub-optimal to an optimal management behavior. B.J. Fogg’s persuasive psychology model for nudging is combined with gamification and usability to maintain the new op-timal behavior.

Original languageDanish
Publication date22 Oct 2022
Number of pages11
Publication statusPublished - 22 Oct 2022
EventECREA: 9th European Communication Conference - Aarhus, Denmark
Duration: 19 Oct 202222 Oct 2022
https://conferences.au.dk/ecrea2022

Conference

ConferenceECREA
CountryDenmark
CityAarhus
Period19/10/202222/10/2022
Internet address

ID: 344908109