Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Probably not a game : Playing with the AI in the ritual of taking pictures on the mobile phone. / Neumayer, Christina; Sicart, Miguel.

In: New Media & Society, Vol. 25, No. 4, 2023, p. 685–701.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Neumayer, C & Sicart, M 2023, 'Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone', New Media & Society, vol. 25, no. 4, pp. 685–701. https://doi.org/10.1177/14614448231158654

APA

Neumayer, C., & Sicart, M. (2023). Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone. New Media & Society, 25(4), 685–701. https://doi.org/10.1177/14614448231158654

Vancouver

Neumayer C, Sicart M. Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone. New Media & Society. 2023;25(4):685–701. https://doi.org/10.1177/14614448231158654

Author

Neumayer, Christina ; Sicart, Miguel. / Probably not a game : Playing with the AI in the ritual of taking pictures on the mobile phone. In: New Media & Society. 2023 ; Vol. 25, No. 4. pp. 685–701.

Bibtex

@article{70f9be573750405ba9f77a4172265f5c,
title = "Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone",
abstract = "This research explores mediated ritual interactions in the form of pictures taken using a mobile device in tandem with two critical designs: Probably Not and World to GIF. We take our point of departure in Rich Ling{\textquoteright}s understanding of mobile interaction as a ritual of social cohesion and social bonding to explore sociotechnical interactions with mobile technology. By means of playful critical interaction design methods, we explore how deviance from the ritual of mediated interaction through taking pictures on the mobile phone may enhance our understanding of artificial agents. Building upon Ling{\textquoteright}s work, we mobilize the ritual aspect of mobile communication to open possibilities for imagining alternatives of seeing the world through artificial intelligence. We conclude by arguing that playful designs in mobile communication research may allow us to disassemble and reassemble mobile apps which enables critical reflection on the role of artificial agents in mobile rituals.",
author = "Christina Neumayer and Miguel Sicart",
year = "2023",
doi = "10.1177/14614448231158654",
language = "English",
volume = "25",
pages = "685–701",
journal = "New Media & Society",
issn = "1461-4448",
publisher = "SAGE Publications",
number = "4",

}

RIS

TY - JOUR

T1 - Probably not a game

T2 - Playing with the AI in the ritual of taking pictures on the mobile phone

AU - Neumayer, Christina

AU - Sicart, Miguel

PY - 2023

Y1 - 2023

N2 - This research explores mediated ritual interactions in the form of pictures taken using a mobile device in tandem with two critical designs: Probably Not and World to GIF. We take our point of departure in Rich Ling’s understanding of mobile interaction as a ritual of social cohesion and social bonding to explore sociotechnical interactions with mobile technology. By means of playful critical interaction design methods, we explore how deviance from the ritual of mediated interaction through taking pictures on the mobile phone may enhance our understanding of artificial agents. Building upon Ling’s work, we mobilize the ritual aspect of mobile communication to open possibilities for imagining alternatives of seeing the world through artificial intelligence. We conclude by arguing that playful designs in mobile communication research may allow us to disassemble and reassemble mobile apps which enables critical reflection on the role of artificial agents in mobile rituals.

AB - This research explores mediated ritual interactions in the form of pictures taken using a mobile device in tandem with two critical designs: Probably Not and World to GIF. We take our point of departure in Rich Ling’s understanding of mobile interaction as a ritual of social cohesion and social bonding to explore sociotechnical interactions with mobile technology. By means of playful critical interaction design methods, we explore how deviance from the ritual of mediated interaction through taking pictures on the mobile phone may enhance our understanding of artificial agents. Building upon Ling’s work, we mobilize the ritual aspect of mobile communication to open possibilities for imagining alternatives of seeing the world through artificial intelligence. We conclude by arguing that playful designs in mobile communication research may allow us to disassemble and reassemble mobile apps which enables critical reflection on the role of artificial agents in mobile rituals.

U2 - 10.1177/14614448231158654

DO - 10.1177/14614448231158654

M3 - Journal article

VL - 25

SP - 685

EP - 701

JO - New Media & Society

JF - New Media & Society

SN - 1461-4448

IS - 4

ER -

ID: 290518353