Anne Mette Thorhauge

Anne Mette Thorhauge

Associate Professor


  1. 2018
  2. Published

    Problem gaming as broken life strategies

    Thorhauge, Anne Mette, 2018, What's the problem in problem gaming? : Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 65 - 81 17 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  3. Published

    The privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  4. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  5. 2016
  6. Published

    Dagbog som metode

    Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  7. Published

    Balancing the flows: Cross-media communication in an everyday life context

    Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  8. Published

    Introduction - The Media and the Mundane: Communication across media in everyday life

    Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 9-15

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  9. Published

    Spaces of agency at the intersection between media technologies and everyday life

    Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 151-156 6 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. 2013
  11. Published

    Intended and negotiated gameplay: The interpretive power of the gamer

    Thorhauge, Anne Mette, 2013, Playing with virtuality: Theories and methods of computer game studies. Bigl, B. & Stoppe, S. (eds.). Frankfurt am Main: Peter Lang, p. 163 - 176 14 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  12. 2012
  13. Published

    Documentary at Play

    Sørensen, I. E. & Thorhauge, Anne Mette, 2012, Online Credibility and Digital Ethos : Evaluating Computer-Mediated Communication. Apostle, S. & Folk, M. (eds.). Hershey: IGI global, p. 353-367 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  14. 2005
  15. Published

    Fra modtager til spiller

    Thorhauge, Anne Mette, 2005, Spillets verden. Jessen, C. & Kampman Walther, B. (eds.). Danmarks Pædagogiske Universitetsforlag, p. 283-295 12 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

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