Anne Mette Thorhauge
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- Published
Optimization of the Danish National Electronic Prescribing System to Improve Patient Safety: Development of a User-Friendly Prototype of the Digital Platform Shared Medication Record
Aharaz, A., Kejser, C. L., Poulsen, M. W., Jeftic, S., Ulstrup-Hansen, A. I., Jørgensen, L. M., Iversen, E., Thorhauge, Anne Mette & Houlind, Morten Baltzer, 2023, In: Pharmacy. 11, 2, 17 p., 41.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Computerspil og konflikter i familien: En forældreguide
Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.Research output: Book/Report › Report › Communication
- Published
What's the problem in problem gaming? Nordic research perspectives
Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.Research output: Book/Report › Anthology › Research › peer-review
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Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
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Dine børn finder sig selv i skærmen
Johansen, S. L. & Thorhauge, Anne Mette, 23 Apr 2018, In: kommunikationsforum.dk.Research output: Contribution to journal › Contribution to newspaper - Newspaper article › Communication
- Published
Digital mediebrugs betydning for sociale relationer, fællesskaber og stress blandt børn og unge: En litteraturgennemgang
Kierkegaard, L., Larsen, L. M. P., Flensburg, Sofie, Bonnesen, C. T., Madsen, K. R., Pant, S. W. & Thorhauge, Anne Mette, Oct 2020, SDU, Statens Institut for Folkesundhed. 163 p.Research output: Book/Report › Report › Commissioned
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Introduction to special issue: Experiencing games: Games, play and players
Lankoski, P., Waern, A., Thorhauge, Anne Mette & Verhagen, H., 13 Sep 2011, In: Journal of Gaming and Virtual Worlds. 3, 3, p. 175-180 6 p.Research output: Contribution to journal › Editorial › Research › peer-review
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Sports events in a transmedia landscape
Olesen, Mogens, Frandsen, K. & Thorhauge, Anne Mette, 2023, In: MedieKultur.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Introduction to gender and media revisited
Raun, T., Rudloff, Maja, Thorhauge, Anne Mette & Sandvik, K., 15 Dec 2016, In: MedieKultur: Journal of media and communication research. 32, 61, p. 1-5 5 p.Research output: Contribution to journal › Editorial › Research
- Published
Kompendium til Master i Cross-Media Communication: Modul 4: Masterprojekt
Sandvik, K. (ed.) & Thorhauge, Anne Mette (ed.), 2007Research output: Book/Report › Compendium/lecture notes › Education
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Professor Nukem - et eksperiment med oplevelsesbaseret forskningsformidling
Sandvik, K. & Thorhauge, Anne Mette, 2007Research output: Other contribution › Research
- Published
Professor Nukem - communicating research in the age of the experience economy
Sandvik, K. & Thorhauge, Anne Mette, 2007. 21 p.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Spaces of agency at the intersection between media technologies and everyday life
Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 151-156 6 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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Professor Nukem: Communicating Research in the Age of the Experience Economy
Sandvik, K. & Thorhauge, Anne Mette, 2008, In: Nordicom Review. 29, 2, p. 177-193 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Introduction - The Media and the Mundane: Communication across media in everyday life
Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 9-15Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
The media and the mundane: Communication across media in everyday life
Sandvik, K. (ed.), Thorhauge, Anne Mette (ed.) & Valtýsson, Bjarki (ed.), 2016, Gothenburg: Nordicom. 159 p.Research output: Book/Report › Anthology › Research › peer-review
- Published
Documentary at Play
Sørensen, I. E. & Thorhauge, Anne Mette, 2012, Online Credibility and Digital Ethos : Evaluating Computer-Mediated Communication. Apostle, S. & Folk, M. (eds.). Hershey: IGI global, p. 353-367 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Intimacy and visual communication in social media
Thorhauge, Anne Mette, Demant, Jakob Johan & Krogager, S. G. S., 2020, In: MedieKultur: Journal of media and communication research. 67, p. 1-5Research output: Contribution to journal › Editorial › Research › peer-review
- Published
The ambiguities of logdata
Thorhauge, Anne Mette & Lomborg, Stine, 23 Oct 2014.Research output: Contribution to conference › Paper › Research › peer-review
- Published
The visual communication of everyday life
Thorhauge, Anne Mette, 14 Nov 2014.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Player, Reader and social actor
Thorhauge, Anne Mette, 2003, DAC 2003.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Games in the Platform Economy: Steam's Tangled Markets
Thorhauge, Anne Mette, 2023, Bristol: Bristol University Press. 156 p.Research output: Book/Report › Book › Research › peer-review
- Published
Communication technologies in the study environment: Institutional and personal media as a reflection of organisational structure
Thorhauge, Anne Mette, 2012, In: MedieKultur. Vol. 28, 53, p. 22-36 15 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Computerspil og afhængighed
Thorhauge, Anne Mette & Brus, A., 1 Feb 2011, In: Pædagogisk Psykologisk Tidsskrift. p. 3 - 25 22 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Fortnite og Candy Crush: Gratisspil skaber ikke afhængighed – men de er uigennemsigtige forretningsmodeller
Thorhauge, Anne Mette, 2019, Videnskab.dk, ForskerZonen.Research output: Other contribution › Net publication - Internet publication › Communication
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Det digitale medborgerskab
Thorhauge, Anne Mette, Sep 2019, In: Skolebiblioteket. 47, 5Research output: Contribution to journal › Contribution to newspaper - Newspaper article › Communication
- Published
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.Research output: Working paper › Research
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Dagbog som metode
Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: SamfundslitteraturResearch output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research › peer-review
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Digital ulighed starter i børnehaven
Thorhauge, Anne Mette, Johansen, S. L. & Alim, W., 4 Feb 2019, Medierådet for Børn og Unge.Research output: Other contribution › Net publication - Internet publication › Communication
- Published
The Steam platform economy: Capitalizing from player-driven economies on the internet
Thorhauge, Anne Mette, 2020Research output: Non-textual form › Sound/Visual production (digital) › Research › peer-review
- Published
Smartphones and the Micro-Routines of Everyday Life
Thorhauge, Anne Mette, 7 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research
- Published
Playing while making sense
Thorhauge, Anne Mette, 2003.Research output: Contribution to conference › Paper › Research
- Published
What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
- Published
Lovgivningen sikrer ikke dit barns digitale rettigheder – opdater den!
Thorhauge, Anne Mette & Johansen, S. L., 22 May 2019, In: Berlingske Tidende.Research output: Contribution to journal › Contribution to newspaper - Newspaper article › Communication
- Published
Glem nu den stenalderhjerne, og lad os få en saglig diskussion om digitale medier
Thorhauge, Anne Mette, 27 Jan 2020, Videnskab.dk, ForskerZonen.Research output: Other contribution › Net publication - Internet publication › Communication
- Published
Balancing the flows: Cross-media communication in an everyday life context
Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge
Thorhauge, Anne Mette, 22 Aug 2019.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Epic, Steam, and the role of skin-betting in game (platform) economies
Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Researching cross-media communication: Methodological approaches (Introduction)
Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.Research output: Contribution to journal › Editorial › Research
- Published
The Privatization of age classification
Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across families, Law, Science and Industry. Sørensen, E. (ed.). Bielefeld: Transcript Verlag, p. 137-147 11 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Communication
- Published
Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
- Published
Wollywood - et virtuelt filmmekka? Om film produceret i computerspil
Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
The steam platform economy: From retail to player-driven economies
Thorhauge, Anne Mette, 2024, In: New Media and Society. 26, 4, p. 1963-1983 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Player, Reader and social actor
Thorhauge, Anne Mette, 2003.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Computerspillet som kommunikationsform: Spil og spillere i et medievidenskabeligt perspektiv
Thorhauge, Anne Mette, 2007, København: Museum Tusculanum.Research output: Book/Report › Ph.D. thesis › Research
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
Spil for børn og unge
Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien: Den danske spilbranches vækstmuligheder. MediesekretariatetResearch output: Chapter in Book/Report/Conference proceeding › Report chapter › Communication
- Published
Fra modtager til spiller
Thorhauge, Anne Mette, 2005, Spillets verden.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
The privatization of age classification
Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
ID: 542724
Most downloads
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2552
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Professor Nukem: Communicating Research in the Age of the Experience Economy
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
1517
downloads
Professor Nukem - communicating research in the age of the experience economy
Research output: Contribution to conference › Paper › Research › peer-review
Published -
567
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published