Anne Mette Thorhauge
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
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Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge
Thorhauge, Anne Mette, 22 Aug 2019.Research output: Contribution to conference › Paper › Research › peer-review
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Playing while making sense
Thorhauge, Anne Mette, 2003.Research output: Contribution to conference › Paper › Research
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Researching cross-media communication: Methodological approaches (Introduction)
Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.Research output: Contribution to journal › Editorial › Research
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Balancing the flows: Cross-media communication in an everyday life context
Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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The Steam platform economy: Capitalizing from player-driven economies on the internet
Thorhauge, Anne Mette, 2020Research output: Non-textual form › Sound/Visual production (digital) › Research › peer-review
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Smartphones and the Micro-Routines of Everyday Life
Thorhauge, Anne Mette, 7 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research
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What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
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Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
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Epic, Steam, and the role of skin-betting in game (platform) economies
Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Wollywood - et virtuelt filmmekka? Om film produceret i computerspil
Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.Research output: Contribution to journal › Journal article › Research › peer-review
ID: 542724
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2553
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Professor Nukem: Communicating Research in the Age of the Experience Economy
Research output: Contribution to journal › Journal article › Research › peer-review
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1518
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Professor Nukem - communicating research in the age of the experience economy
Research output: Contribution to conference › Paper › Research › peer-review
Published -
578
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published