A general theory of comic entertainment: Arousal, appraisal, and the PECMA flow
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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A general theory of comic entertainment : Arousal, appraisal, and the PECMA flow. / Grodal, Torben Kragh.
Cognitive Media Theory. ed. / Ted Nannicelli; Paul Taberham. New York : Routledge, 2014. p. 177-195.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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TY - CHAP
T1 - A general theory of comic entertainment
T2 - Arousal, appraisal, and the PECMA flow
AU - Grodal, Torben Kragh
PY - 2014/3
Y1 - 2014/3
N2 - The article claims that comic entertainment consists of five elements 1. priming of the comic events to come 2. some comic entertainment inputs that creates arousal 3. Entertainment-internal signals of the playful nature of the comic input 4. Appraisal processes in audience members that evaluate the input as 'not real but playful', 5. this leads to a change in hedonic tone, and arousal is combined with the release of endorphins (a morphine-based neurotransmitter) that makes the arousal pleasant. The theory of comic entertainment accords with the PECMA flow theory proposed in Grodal: Embodied Visions, because the evaluation: playful, not real, influences the muscular directness towards the world that drops. Comic entertainment is further linked to human bonding.
AB - The article claims that comic entertainment consists of five elements 1. priming of the comic events to come 2. some comic entertainment inputs that creates arousal 3. Entertainment-internal signals of the playful nature of the comic input 4. Appraisal processes in audience members that evaluate the input as 'not real but playful', 5. this leads to a change in hedonic tone, and arousal is combined with the release of endorphins (a morphine-based neurotransmitter) that makes the arousal pleasant. The theory of comic entertainment accords with the PECMA flow theory proposed in Grodal: Embodied Visions, because the evaluation: playful, not real, influences the muscular directness towards the world that drops. Comic entertainment is further linked to human bonding.
M3 - Book chapter
SN - 978041562867
SN - 978041562874
SP - 177
EP - 195
BT - Cognitive Media Theory
A2 - Nannicelli, Ted
A2 - Taberham, Paul
PB - Routledge
CY - New York
ER -
ID: 129449575