Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- 2015
- Published
Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
- Published
“You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic
Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2014
- Published
Against Autonomous Simulation: Video games as simulation and symbolic resources
Gregersen, Andreas Lindegaard, 2014. 17 p.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Cognition
Gregersen, Andreas Lindegaard, 2014, The Routledge Companion to Video Game Studies. Wolf, M. J. P. & Perron, B. (eds.). New York: Routledge, p. 417-426 10 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Cognitive Theory and Video Games
Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Kognitiv filmteori
Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.Research output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research
- 2013
- Published
(Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing
Gregersen, Andreas Lindegaard & Dindler, C., 2013.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- 2012
- Published
Internetdebattens blue screen of death
Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.Research output: Contribution to journal › Journal article › Communication
- Published
Generic Experiences
Gregersen, Andreas Lindegaard, 2012.Research output: Contribution to conference › Paper › Research › peer-review
ID: 13135
Most downloads
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1369
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
608
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published