Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- 2023
- E-pub ahead of print
Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits
Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, In: Psychology of Aesthetics, Creativity, and the Arts. 17, 5, p. 553–561 9 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
The Output Imperative: Productivity and precarity on YouTube
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Towards the engagement economy: Interconnected processes of commodification on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- 2020
- Published
Computerspil og konflikter i familien: En forældreguide
Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.Research output: Book/Report › Report › Communication
- Published
Owning Our Actions: Identification with Avatars in Video Games
Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2019
- Published
News as Narratives
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University PressResearch output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- 2018
- Published
Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions
Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Virtual Reality
Gregersen, Andreas Lindegaard & Murphy, D., 2018, Medie- og Kommunikationsleksikon (www.medieogkommunikationsleksikon.dk). Agger, G., Kristensen, N. N., Jauert, P. & Schrøder, K. (eds.). København: SamfundslitteraturResearch output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research › peer-review
- Published
What's the problem in problem gaming? Nordic research perspectives
Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.Research output: Book/Report › Anthology › Research › peer-review
- Published
What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
- 2017
- Published
Cognitive film theory: A personal status – Interview with Professor Ed Tan
Langkjær, Birger & Gregersen, Andreas Lindegaard, 2017, In: Tidsskrift for Medier, Erkendelse og Formidling. 5, 2, p. 70-80 11 p.Research output: Contribution to journal › Journal article › Research
- Published
Following the viewers: Investigating television drama engagement through skin conductance measurements
Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
- 2016
- Published
Enter the disagreement matrix or “let’s talk ontology, game studies”
Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.Research output: Working paper › Research
- Published
Hit it: Core Cognitive Structures and the Fighting Game
Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2015
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
- Published
Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
- Published
“You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic
Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2014
- Published
Against Autonomous Simulation: Video games as simulation and symbolic resources
Gregersen, Andreas Lindegaard, 2014. 17 p.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Cognition
Gregersen, Andreas Lindegaard, 2014, The Routledge Companion to Video Game Studies. Wolf, M. J. P. & Perron, B. (eds.). New York: Routledge, p. 417-426 10 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Cognitive Theory and Video Games
Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Kognitiv filmteori
Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.Research output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research
- 2013
- Published
(Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing
Gregersen, Andreas Lindegaard & Dindler, C., 2013.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- 2012
- Published
Internetdebattens blue screen of death
Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.Research output: Contribution to journal › Journal article › Communication
- Published
Generic Experiences
Gregersen, Andreas Lindegaard, 2012.Research output: Contribution to conference › Paper › Research › peer-review
- 2011
- Published
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
- 2008
- Published
Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games
Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.Research output: Book/Report › Ph.D. thesis › Research
- Published
Embodiment and Interface
Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2005
- Published
Designers, games and players: Same game, different rules?
Gregersen, Andreas Lindegaard, 2005.Research output: Contribution to conference › Paper › Research › peer-review
ID: 13135
Most downloads
-
1369
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
608
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published