Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
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Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
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“You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic
Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
ID: 13135
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1369
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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
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706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
608
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published