Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Internetdebattens blue screen of death
Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.Research output: Contribution to journal › Journal article › Communication
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Kognitiv filmteori
Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.Research output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research
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Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits
Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, In: Psychology of Aesthetics, Creativity, and the Arts. 17, 5, p. 553–561 9 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
News as Narratives
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University PressResearch output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Owning Our Actions: Identification with Avatars in Video Games
Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
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The Output Imperative: Productivity and precarity on YouTube
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Towards the engagement economy: Interconnected processes of commodification on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
ID: 13135
Most downloads
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1370
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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
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706
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Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
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609
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Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published