Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- E-pub ahead of print
Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Embodiment and Interface
Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Enter the disagreement matrix or “let’s talk ontology, game studies”
Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Following the viewers: Investigating television drama engagement through skin conductance measurements
Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions
Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Generic Experiences
Gregersen, Andreas Lindegaard, 2012.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Hit it: Core Cognitive Structures and the Fighting Game
Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
ID: 13135
Most downloads
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1370
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
609
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published