Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- 2014
- Published
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Kognitiv filmteori
Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.Research output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research
- 2015
- Published
Everyday media activities, gaming and gender
Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.Research output: Contribution to conference › Paper › Research › peer-review
- Published
“You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic
Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- 2016
- Published
Enter the disagreement matrix or “let’s talk ontology, game studies”
Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Hit it: Core Cognitive Structures and the Fighting Game
Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.Research output: Working paper › Research
- 2017
- Published
Following the viewers: Investigating television drama engagement through skin conductance measurements
Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
ID: 13135
Most downloads
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1369
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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
608
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published