Computer Game Criticism: A Method for Computer Game Analysis

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

Standard

Computer Game Criticism : A Method for Computer Game Analysis. / Konzack, Lars.

Video Games and Gaming Culture. Vol. II, part 5 London : Routledge, 2016. p. 89-100.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

Harvard

Konzack, L 2016, Computer Game Criticism: A Method for Computer Game Analysis. in Video Games and Gaming Culture. vol. II, part 5, Routledge, London, pp. 89-100.

APA

Konzack, L. (2016). Computer Game Criticism: A Method for Computer Game Analysis. In Video Games and Gaming Culture (Vol. II, part 5, pp. 89-100). Routledge.

Vancouver

Konzack L. Computer Game Criticism: A Method for Computer Game Analysis. In Video Games and Gaming Culture. Vol. II, part 5. London: Routledge. 2016. p. 89-100

Author

Konzack, Lars. / Computer Game Criticism : A Method for Computer Game Analysis. Video Games and Gaming Culture. Vol. II, part 5 London : Routledge, 2016. pp. 89-100

Bibtex

@inbook{f2fef3051e314d2997325e23e7635dfd,
title = "Computer Game Criticism: A Method for Computer Game Analysis",
abstract = "A Method for computer game analysis in seven layers.",
keywords = "Faculty of Humanities, computerspil, analyse, computerspil, analyse",
author = "Lars Konzack",
note = "The paper is a copy from: Frans M{\"a}yr{\"a} (editor), Proceedings of Computer Games and Digital Cultures Conference, (Tampere, Finland: Tampere University Press, 2002)",
year = "2016",
month = apr,
day = "13",
language = "English",
isbn = "9781138811256",
volume = "II, part 5",
pages = "89--100",
booktitle = "Video Games and Gaming Culture",
publisher = "Routledge",
address = "United Kingdom",

}

RIS

TY - CHAP

T1 - Computer Game Criticism

T2 - A Method for Computer Game Analysis

AU - Konzack, Lars

N1 - The paper is a copy from: Frans Mäyrä (editor), Proceedings of Computer Games and Digital Cultures Conference, (Tampere, Finland: Tampere University Press, 2002)

PY - 2016/4/13

Y1 - 2016/4/13

N2 - A Method for computer game analysis in seven layers.

AB - A Method for computer game analysis in seven layers.

KW - Faculty of Humanities

KW - computerspil

KW - analyse

KW - computerspil

KW - analyse

M3 - Book chapter

SN - 9781138811256

VL - II, part 5

SP - 89

EP - 100

BT - Video Games and Gaming Culture

PB - Routledge

CY - London

ER -

ID: 160121696